Well, there it is, folks: this 236-year-old nation has once again put one crusty old foot forward into the future, and ever onward we move! Regardless of your personal politics, the Electoral College landscape can be a bit murky to maneuver; if you’ve found you’ve slipped through the cracks, in need a refresher course on the basics of the system that determined last night’s outcome, TEDEducation has a nice little animation to smarten us all up. Happy day after election day, all.

- Maggie

Bruce, a short animation by Tom Judd, premiered several years ago, but its voice is still echoing around the internet; three years later, and I’m only just hearing it. 

As Bruce explores the short life of a synthesized action hero, Judd’s film toes the line between delightful and disturbing. Wrapped into the three minutes of captivating animation are some pretty weighty themes - the ethics of playing god, the dehumanization allowed for by technology, youth apathy and desensitization in a pop culture bubble of violence - yet Bruce seems anything but a finger wagging lesson in morality.

Instead, Judd delivers his twisted plotline punch with no frills, making the endearing action man’s demise all the more disturbing. As the heroic storyline we anticipate suddenly nosedives (and hits one awful plastic bag on the way down), Judd offers no outside narrative or saccharine morality to cushion the blow. Bruce just is, and that’s exactly what makes it so deliciously uncomfortable.

- Maggie

Kirsten Lepore, What’s On Your Desk Right Now?

What enlightening essentials might one find on Kirsten Lepore’s desk since we spoke to her earlier this week?

From Kirsten (in the midst of a move):

Up front, from left to right:

1. props from previous animations

2. a fake mouse

3. feathers

4. this purple woven thing that my grandma gave me (that’s been at her house since I was a kid)

5. a sketchbook Pixar gave me when I visited

6. 3D and “rainbow” glasses

7. focus targets from the DragonFrame software package

And to the back:

9. a book from an animation history class

10. HDcam tapes

11. more sketchbooks

12. unfilled festival entry forms

13. blank DVDs

14. some sort of vitamin - magnesium?

15. and of course, the #1 think I can’t live without, a trusty box of tissues by my side for what my dad has affectionately coined “the Italian nasal drip” that I inherited from him. 

Now that I think about it, the contents of my desk pretty accurately sums up my life.

(Thanks Kirsten!)

An animator and director currently based out of Los Angeles, Kirsten Lepore has gained much-deserved attention with her incredibly charming and character-driven stop motion animation, Bottle, a short film depicting an earthy long distance love affair. Set only to the ruminative sounds of sea, of gently lapping shores and glass tinkling with small personal treasures, Bottle’s complex emotional weight is shaded in with hilariously endearing moments, as Lepore’s snow creation bats her long seashell lashes or poses in a new seashell bra. Like Lepore’s 2008 Sweet Dreams - an adventurous tale of an emotionally-evolved cupcake stranded on an island of vegetables - Bottle sits perfectly crafted as a celebration of life’s journeys and quirks, all the while tinged with a very poignant sense of the sacrifice and loss so often required for growth in our own lives.

                

Named a rising talent by Animation Magazine and Focus Features, Kirsten’s client list boasts the names of MTV, Toyota, Facebook, Nickelodeon, Nestle, and Heinz, while her films have taken top prizes at numerous film festivals, including Slamdance. 

Recently, Kirsten was kind enough to take the time for an interview with Clubhaus. Below, our small peek into Kirsten’s arduous creation process and characters!

CH: How did you come to work as a freelance animator?

KL: It’s probably a mixture of interest, technology being accessible, and the internet. I’ve had an interest in animation and fabrication for as long as I can remember. It wasn’t until my Dad gave me permission to go crazy with the camcorder that I started making films - that was around age 11. After that, I made tons of live action videos, stop-motion animations, and eventually moved on to Flash animation in high school, and more traditional methods in college. The internet played a crucial role once I got out of undergrad and really helped me spread my work around. I wouldn’t be able to make a living doing animation if it weren’t for internet sharing and self-distribution.

                       

Describe your design ethos.

I’ve always considered myself to be a pretty lousy designer, either because I never studied it or because I can never make up my mind when it comes to complex design decisions. For that reason, I generally try to stick to something as simple as possible, both visually and conceptually. In my work, I try to stick to the “less is more” approach.  Plus, animation is already so complicated, why make it more so?

Of your past and ongoing work, is there a single animation or character that is specifically a favorite of yours? Why?

My favorite characters might be the shape guys from the Yo Gabba Gabba spot I did recently, but I think my favorite animation is Bottle, my last film, mainly because of how much time/love I poured into it, and also because it’s allowed me to meet a ton of cool people (through festivals and such) that I wouldn’t have otherwise met.  I feel extremely lucky and thankful that the film has been so well received, especially since I had such little confidence in it right after it was done.

                                      

Can you talk about the creation process for Bottle?

Bottle was pretty much a nightmare to create. I was dealing with so many variables, the biggest ones being nature and light changes (which are not generally friends to the stop-motion process). The project took 9 months to complete from initial idea conception to final edit. I spent the first 4-5 months writing, boarding, planning, and gathering the right props. The last 4 months were spent driving to the locations (the wide snowy shots were a 2 hour drive / 4 hours round trip!), shooting, editing, doing post, color correcting, and recording and mixing sound. The snow character was just snow; I’d have to build him fresh every time I went out to shoot. I really wanted the sand character to be purely sand as well, but after countless failed tests, I finally resolved to build a 3 ft high puppet that I covered with sand and lard to make it blend in with the real sand. It was still pretty difficult to work with the puppet, considering its size, poorly constructed armature (my fault), and the fact that it was covered in grease.

                         

The ending of Bottle is so lovely and poignant, with the two characters finally reaching each other and being together the only way they ever could be - by fading into something bigger than both of them. I’d imagine, though, that a lot of viewers could take this as a very sad ending, and I noticed that Sweet Dreams had a somewhat similar character trajectory. The characters don’t necessarily end up happily together, but their relationship and time together ultimately allow for something much bigger than the two of them in the end. How do you go about shaping these themes and character development as you create your stories? 

You’re one of the few who totally got the ending (of both Bottle and Sweet Dreams) and put it into words better than I could have! Although I’m always open to people’s personal interpretations, what you just described is exactly how I view the films. In terms of coming up with these themes, I don’t think I have them in mind from the beginning. My ideas for films usually spark from materials; the idea to animate with snow or sand, for instance. With Bottle, I took those materials and generated a story that incorporated the material in a way that was crucial to the concept of the piece. I think the ultimate themes that arose came in part from my desire to resolve stories in a way that is more true-to-life, rather than your traditional/often cheesy happy ending.  Not that anything about living sand/snow creatures or an anthropomorphic cupcake is realistic, but hopefully their relationships are.

Thanks, Kirsten!

You can see more of Kirsten Lepore’s work here; beyond Bottle and Sweet Dreams, personal favorites include Kirsten’s Craig the narwhal (above) and Artsy Fartsy.

Stay tuned for a few more fun features we’ve put together from Kirsten’s interview over the next week!

- Maggie

Andy Baker brings to life the lone single “All That We’ve Become” from a new band named Society - known only by one mysteriously barren soundcloud page. In any case, “All That We’ve Become” has a great sound, and Baker’s sketchy black and white pencil animation fits perfectly with the song’s tone of isolation and unrefined teenage angst. I love the animation’s use of shadow, the movement of its character through shafts of light and darkness. Here’s hoping we’ll see/hear more from Society soon. 

See more of Andy Baker’s work here.

- Maggie

Something for the kids! Minuscule: The Private Life of Insects is a French-made series of animated shorts about the private lives of insects - adorable depictions of ants, caterpillars, ladybugs, bees, snails and numerous other miniature earth creatures abound. Each short follows an insect’s day-to-day existence set against the rural sounds of France and delicate piano scores, and the wordless 3D animations meander across real-life shots of nature as their lovely storylines unfold.

- Maggie

Since we’ve moved into our new space we’ve been discussing the need to update all of our collateral materials that have our address on them, one of those being our business cards.

I came across this young man from Portugal named Silvio Teixira and he has come up with a pretty unique form of self promotion. 

Taking a business card and turning it into several different forms:

Poster
Business card
Flip book
Viral video

Radical…

-Timothy

NASA Scientific Visualization Studio recently assembled a beautiful animation of Earth’s surface ocean currents. Dubbed “Perpetual Ocean,” it traces the ebb and flow of our blue planet like a Van Gogh set to motion.

Unfortunately, the video format is incompatible for posting to tumblr properly, but do yourself a favor - take a quick break - and watch the animation here. 

(Incidentally, this video led me to stumbling across NASA’s instagram account, which is definitely worth a look through.)

- Maggie

 Laika, the stop-motion animation studio behind the film Coraline, recently teamed up with director Wes Anderson to create this adorable child-inspired campaign for Sony’s Xperia line of smartphones.

Sony asked the children what could be inside the Sony smartphones to make them special, and then set out to animate their imagination - a process that required nine custom sets, thirty-seven hand crafted models, and over 10,000 hours of work for the 60-second commercial spot.

Check out the behind-the-scenes here.

- Maggie

The 360-degree multi-cam effect is not a new technique. Ever since this scene in The Matrix, it’s been used everywhere from TV commercials to the red carpet (so that we can see every angle of every dress, as if we needed to in the first place; but I digress).

But Ontario filmmaker Ryan Enn Hughes has made it cool again. Check out this behind-the-scenes footage about his two multicam videos, one about ballet and one about krunk.

Incredible vision. He makes it sound so easy.

-Ben

Thank you, Vimeo. You never fail me. You never ever ever show me sucky videos.

Like this one, for instance. This is awesome!

First of all: I love quizzes, and I love movies, and I love animation, and I love animated movie quizzes.

Second of all: repeat.

I dug around a little and found that the “motionographer” of this video is Evan Seitz, who works for Indigo Studios in Atlanta, GA, which also happened to produce this Bills Rockpile creative for Coors Light. Small world.

Check Evan’s “motion” out above. It’s enjoyable.

-Ben

Ready for a new calendar for a new year? If you’re looking for something a little more edgy than fast hot cars or cute babies or cute babies driving fast hot cars, check out Abbey Luck’s whimsically dark “Death on a Mountain.” The Brooklyn based animator retells the stories of bizarre real-life tragedies of ye olde mountaintop with vivid water color illustrations in her wonderfully twisted collection, which you can find in Luck’s Etsy shop for the soon-approaching new year. Stay warm; avoid precarious looking mountain tops boasting a single foreboding banana peel. 

(More on Abbey Luck)

- Maggie